It's been a while since I updated my Unity Ads (v2.0.x) Dec. 2017 (running Unity 5.4.4p1). After doing the update, everything works fine in the Editor and on Android, but throws an exception on iOS at initialization (new iPad, 5c, 6). Looks like it stems from UnityEngine.Advertisements.Purchasing.Initialize -> UnityEngine.Advertisements.iOS.Platform.UnityAdsPurchasingInitialize() Checks: isInitialized=true Version=2.3.0 iSupported=true With the advent of Unity Ads Promo, is an update to Unity IAP required? I hope not, because I tried that and couldn't get that to compile to save my life. Anyone else have this issue? Unity team HELP! Screenshot attached.