Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

TypeLoadException: Could not load... Inspector does not show

Discussion in 'Editor & General Support' started by leegod, Nov 4, 2020.

  1. leegod

    leegod

    Joined:
    May 5, 2010
    Posts:
    2,472
    Worked well project until yesterday, open again just before,

    and when I click some gameobject in scene, inspector does not shows and all bunch of this errors continuously repeated.

    ---------
    TypeLoadException: Could not load type UnityEngine.Analytics.AnalyticsEventTracker, Unity.Analytics.Tracker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
    System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.RuntimeType.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) (at <9577ac7a62ef43179789031239ba8798>:0)
    UnityEditor.CustomEditorAttributes.Rebuild () (at <282860f440ac4f48a82a3a8aaaec3082>:0)
    UnityEditor.CustomEditorAttributes.FindCustomEditorTypeByType (System.Type type, System.Boolean multiEdit) (at <282860f440ac4f48a82a3a8aaaec3082>:0)
    UnityEditor.CustomEditorAttributes.FindCustomEditorType (UnityEngine.Object o, System.Boolean multiEdit) (at <282860f440ac4f48a82a3a8aaaec3082>:0)
    UnityEditor.PropertyEditor.IsMultiEditingSupported (UnityEditor.Editor editor, UnityEngine.Object target) (at <282860f440ac4f48a82a3a8aaaec3082>:0)
    UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <282860f440ac4f48a82a3a8aaaec3082>:0)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <e11cddb636f444f68eec62123764f018>:0)
    Rethrow as ImmediateModeException
    UnityEngine.UIElements.UIR.RenderChain.Render () (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.Panel.UpdateForRepaint () (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <e11cddb636f444f68eec62123764f018>:0)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <2500dd078a544a69b6c923861af6cd15>:0)
     
  2. leegod

    leegod

    Joined:
    May 5, 2010
    Posts:
    2,472
    so reimport all and its gone.
     
  3. leegod

    leegod

    Joined:
    May 5, 2010
    Posts:
    2,472
    but I just open unity and do nothing for 1-2 days for waiting project folder files re-sync of synology drive (cloud) app,

    it happens again.

    and reimport all, error gone.

    So this seems it will repeated in the future. But I don't know why originally this happen..
     
  4. wagenheimer

    wagenheimer

    Joined:
    Jun 1, 2018
    Posts:
    322
    I'm facing the same problem. I have a project that is working fine on Windows, but when I try to open it on Unity for Mac I got tons of errors. I could not even show the Services or Package Manager Window.

    System.TypeLoadException: Could not resolve type with token 01000036 (from typeref, class/assembly Google.EditorInitializer, Google.VersionHandlerImpl, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null)
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes(Type[]) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:118)
     
  5. hossenshovon1

    hossenshovon1

    Joined:
    Apr 20, 2018
    Posts:
    4
    For me, It was indicated that there was a script causing it. So I just open that script and take a new line on it (empty) and save the script, it solved the issue for me.
    But I noticed all script references are missing. So I open another scene, and then get back to the previous scene, Not all is ok. I think it happened because of not saving the files properly. Because suddenly electricity of my house was off. And That occurred this problem.