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TwoBoneIKConstraint strange issue

Discussion in 'Animation Rigging' started by Asaku01, Dec 10, 2019.

  1. Asaku01

    Asaku01

    Joined:
    Jun 18, 2017
    Posts:
    1
    Hello, I was trying out the new animation rigging features but I'm clearly doing something wrong or something has not been set up correctly. Unfortunately, nothing that I tried worked... I'm posting here because the issue might be obvious to a more expert eye.

    Here is my setup (Unity 2019.2.15f1):
    upload_2019-12-10_21-55-55.png

    Here is what happens once I go into play mode (it moves under the floor):
    upload_2019-12-10_21-57-14.png

    The character also does a back and forward movement...
    https://drive.google.com/open?id=1k9aqWFFiQkJ8bUMrAGdW-3smRd6uRA5K

    This is how my skeleton is set up:
    upload_2019-12-10_22-1-28.png
    upload_2019-12-10_22-2-13.png

    Thank you,
    Alex
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    Hi Asuka01,

    Difficult to say at a glance. We fixed a bug a while back where using Animation Rigging constraints with a humanoid character could introduce offsets if the character hierarchy was scaled (Transform of Animator GameObject set with a scale other than (1,1,1)). This may be what you're encountering here!

    Here is the issue tracker for reference: https://issuetracker.unity3d.com/is...-with-humanoid-character-introduces-an-offset
     
  3. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    126
    I think you are lacking an animation controller. The rig does that if your dont have an animation