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Question TwoBoneIK problem changing target parent

Discussion in 'Animation Rigging' started by alonsogarridoc, Jan 23, 2022.

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TwoBoneIK problem changing target parent

  1. animation rigging

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  2. help

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  1. alonsogarridoc

    alonsogarridoc

    Joined:
    Jun 22, 2019
    Posts:
    2
    i want to parent target of twoboneIK in actual weapon and start fine, the problem is when i change the weapon. the target parent to the weapon but the hand is in the wrong position

    i use rigBuilder.Build() fuction everytime i change the weapon but it does not work anyway


    example with only left hand

    this is how it looks when it starts
    upload_2022-1-23_20-3-38.png


    when i change the weapon
    upload_2022-1-23_20-5-37.png

    excuse me if I made a grammatical problem, I don't speak english

    have a nice day