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Games TWOBIT ODYSSEY - a unique puzzle/action VR game

Discussion in 'Works In Progress - Archive' started by squidbeam, Apr 17, 2017.

  1. squidbeam

    squidbeam

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    Back on October 2016 I release a Free Gear VR game called Twobit. The feedback I received from players all around the world was very positive, the game hit 70k+ downloads within a few months and was nominated for an award for the best VR mobile game of 2016!

    Twobit Odyssey is a full-on puzzle/platform game based on Twobit and currently features eight levels, four different environments and bosses, totaling hours of gameplay! The game also dramatically improved Twobit's control system and received high praises during beta testing.

    Twobit Odyssey is now available in the Oculus Store!
    http://www.oculus.com/experiences/gear-vr/1467388843347781


    Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod your head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination?



    When Twobit asks for direction, a question mark appears above his head and a round cursor allows you to pick a location to explore. Once the robot has registered a new target, he then rolls into a ball and makes his way towards it.



    Some elements (such as buttons) can be activated by Twobit. When he reaches them, he will ask you if you would like him to proceed - you can confirm by nodding your head "Yes" in agreement, or by shaking your head "No" in disagreement.



    Players can activate the Twobit Vision at anytime during the game and see the world through Twobit's eyes. However, this feature is only useful when Twobit is opened and not rolled into a ball. The Twobit Vision gives players the ability to view the world they are exploring from another point of view. Additionally, Twobit can see things the players can't, such as flows of energy.



    Twobit Odyssey will feature different environments and a storyline. I look forward to share more with you as the development progresses! The game will be first available for the Gear VR and the Rift!

    I am a solo indie developer and do everything myself, from art, modelling to coding and music. The process has more than its share of challenges, but also has more than its share of fun and exciting moments!

    Please don't hesitate to let me know what you think, be it positive or negative

    Cheers,

    Dev-Logs & other media:





    Official website:
    http://www.squidbeamgames.com/twobitodyssey
    http://www.squidbeamgames.com/twobit

    Stay Connected:
    http://www.facebook.com/squidbeamgames
    http://twitter.com/squidbeamgames
    http://www.reddit.com/r/squidbeamgames

     
    Last edited: Nov 22, 2017
  2. squidbeam

    squidbeam

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    Hi everyone!

    I've been really busy working on Twobit Odyssey and I am please to share a new dev-log video with you:



    There's a lot new features in the game, but in this video I show the new introduction screen as well as the new level progress option. The final game will have ten levels and you can now easily replay stages as you see fit! I've also started composing music for the game - this is not something I originally had planned, but many tested mentioned it, and it was time to bite the bullet! Then, there is a small sneak-peek at the second area in the game.

    Thanks again for watching, and please don't hesitate to comment, be it positive or negative. I'm still planning to release the game in October for the Gear VR first.

    Cheers!
     
    PhilippG likes this.
  3. squidbeam

    squidbeam

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    Here is the first teaser trailer for Twobit Odyssey! I'm still on track to release the game by the end of the year - it will be first available for the Gear VR and other platforms will follow!



    Please don't hesitate to let me know what you think, be it positive or negative :)
     
  4. j03y

    j03y

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    I like the concept of controlling the ball with your gaze. Good work.
     
    squidbeam likes this.
  5. squidbeam

    squidbeam

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    Thank you j03y! I designed Twobit Odyssey from the ground up to be a VR game and I scratched my head for a while to find a control system that would embrace the technology. That had its share of challenges though, the hardest part has been to communicate it within the game itself, making sure players understand how the game works. We, as players, are so used to use controllers. For instance, in the game, you ask Twobit to trigger an action (like pushing a button) by nodding your head up and down (meaning 'yes') - many players would initially try to push up and down on the controller, it took some time to make sure they don't :)
     
  6. j03y

    j03y

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    Keep me posted. I would very much like to learn AR/VR myself.
     
  7. squidbeam

    squidbeam

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    Hi everyone! I'm getting really close to finishing Twobit Odyssey! I'm still planning to release the game for the Gear VR in November! Closed beta testing is on right now, please let me know if you would like to test the game (although the list of beta testers is already fairly full...). Here are more screenshots from the upcoming Gear VR version!











     
  8. squidbeam

    squidbeam

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    Hi Mate! I will - please follow my facebook or twitter account for news and updates. AR/VR is awesome, I used to be really into VR back in the 1990s, so developing a VR game was an obvious choice for me. However, the market is still really young and platforms/hardware/SDKs change on a weekly basis. As an indie dev, this is really hard as I constantly have to catch up with what is going on (and new hardware isn't cheap). So far, it's been totally worth it though :)
     
  9. squidbeam

    squidbeam

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    I just published the release trailer for my upcoming VR game TWOBIT ODYSSEY which will be first available for the Oculus Gear VR in November 2017. That's if everything goes according to plans. Other platforms will follow such as the Google Daydream and Oculus Rift! I'm really on the last stretch now, fixing minor bugs and adding as many features as possible before release (being a solo-dev is intense!). Closed Beta testing went really well and I thank everyone who participated, your help was very much appreciated!

    Please don't hesitate to let me know what you think, be it positive or negative :)


     
  10. squidbeam

    squidbeam

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    I would like to share with you the cover art illustration I just finished for my upcoming VR game Twobit Odyssey. I really wanted to create a cover reminiscent of the classic cover illustrations from the 80s and early 90s (which I am a diehard fan of!). Please don't hesitate to let me know what you think, be it positive or negative

    I'm delighted to announce that my VR game Twobit Odyssey has been approved by Oculus and the Gear VR version will be released next Wednesday, November 22nd! It will also be in the main section of the Oculus store!

     
  11. squidbeam

    squidbeam

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    I'm delighted to announce that my Gear VR game Twobit Odyssey is now available in the Oculus Store!

    http://www.oculus.com/experiences/gear-vr/1467388843347781

    Twobit Odyssey has been in the making for a whole year and is ready to fly with its own wings. The game currently features eight levels, four different environments and bosses, totaling hours of gameplay. I hope you will like it!

    Can't wait for you to meet Twobit and live his VR adventures