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Two UI bug feedback

Discussion in 'UGUI & TextMesh Pro' started by fuy, Feb 6, 2015.

  1. fuy

    fuy

    Joined:
    Sep 24, 2014
    Posts:
    30
    The First:
    FontUpdateTracker.cs line 9
    code: static Dictionary<Font, List<Text>> m_Tracked = new Dictionary<Font, List<Text>>();

    The Font is referenced by m_Tracked always, never released!
    the issue cause font-resource leaked when the font are built as assetbundle

    The Second: unity3d 4.6.2 only
    error: modifications.empty()
    reproduce:
    1. Create a canvas prefab with a slider
    2. Drag the prefab to Hierarchy or PrefabUtilty.InstantiatePrefab(canvasPrefab)
     
  2. SimonDarksideJ

    SimonDarksideJ

    Joined:
    Jul 3, 2012
    Posts:
    1,689
    Best to log those as issues on the UI Bitbucket repo. THey won't be picked up as bugs here.
    Or better yet, log them using the Unity bug reporter.