Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

Desktop Two Types of Crashes (Happens every time).

Discussion in '5.3 Beta' started by N1warhead, Oct 2, 2015.

  1. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,525
    Hey just alerting of two types of crashes going on here.

    1 - Going to full screen in Scene View (Instantly crashes).

    2 - Going to Full Screen Game View then making it small again crashes.

    According to @scheichs
    3 - Attach a tab (e.g. new inspector tab) to game view then closing it crashes editor
     
    Last edited: Oct 3, 2015
  2. Gokcan

    Gokcan

    Joined:
    Aug 15, 2013
    Posts:
    202
    Every beta has same crashes!!! I had exactly same crash in 5.2 beta. WHY???
     
  3. Alex-Lian

    Alex-Lian

    Guest

    Bug report case #s?

    Which platform?
     
  4. scheichs

    scheichs

    Joined:
    Sep 7, 2013
    Posts:
    67
    Just adding another instance to this

    3 - Attach a tab (e.g. new inspector tab) to game view then closing it crashes editor
     
  5. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,525
    Hey Alex, I didn't think I needed to report a bug report as it will happen even with empty scenes on new project for me.
    So I figured may as well just let you know.

    And this is on PC.
     
  6. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    6,017
    Bug report it and post the # here.
     
  7. scheichs

    scheichs

    Joined:
    Sep 7, 2013
    Posts:
    67
    It would be nice to have a link to the bug reporter in the openening post of each new beta version, e.g. here
    http://forum.unity3d.com/threads/usage-of-the-beta-forum.357362/

    I only found the issue tracker where I can vote for issues.

    EDIT: Ok, I googled it. You have to submit from within Unity. I can remember that I have used it long time ago :)
     
    Last edited: Oct 3, 2015
  8. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,525
  9. Alex-Lian

    Alex-Lian

    Guest

    @N1warhead

    Bug closed as duplicate, but other bug should already be fixed and on its way into the build. (Which one it lands in is still in the air, but it's coming). If it's not there by b3, please re-open.
     
  10. Alex-Lian

    Alex-Lian

    Guest

    We ask for this, because sometimes it's not a simple step by step repro and more context/environment/etc needs to be known. That's why we ask for the full report as it increases the likelihood of us being able to reproduce.
     
  11. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,525
    makes sense. From now on I'll do that for y'all.

    And awesome, glad the bug is taken care of.
     
  12. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,525
    @Alex Lian - just letting you know the Window bug is still happening in Beta 2.
     
  13. Alex-Lian

    Alex-Lian

    Guest

    The bug seems to be not correctly dealt with, having the QA folk re-process and get it back in the system.
     
  14. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,525
    Alrighty, sounds good! Just figured I'd let you know. Thanks Alex.
     
  15. Alex-Lian

    Alex-Lian

    Guest

    Follow up - the linked bug was closed fixed but not noted as to reasoning/validation. So it _should_ be in b3.
     
    N1warhead likes this.
  16. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,525
    @Alex Lian - Reported anoter bug Still happening in B3.. Sorry for being annoying, just letting u no.

    new case # is
    Case 737096
     
  17. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
    Posts:
    3,301
    Wanted to add I'm still seeing these crashes in beta 3 as well. Simple repro:

    Open Unity, right click the Scene View tab, click Maximize. Crash.
     
  18. Alex-Lian

    Alex-Lian

    Guest

    Thought from a glance at the crash stack it was related to something else.

    A fix for this should be on its way into the build, but won't make beta 4.