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Two Transitions from node

Discussion in 'Animation' started by Kragh, Dec 9, 2013.

  1. Kragh

    Kragh

    Joined:
    Jan 22, 2008
    Posts:
    657
    Hi There.
    So, I'm making an animation statemachine for a horse. And horses are stupid, they have different rythms, depending on the gait type. And so, normal blending looks wrong very often. So, we make these little transitional pieces, that will bind together two different gaits. And we want to make several animations, depending on where in the current gait we want to shift to the next gait. See picture, it should be somewhat obvious what I want.

    But I can't. When I have set the two different transition to blend at different times, they will be reset. They always end up the same place. I would have thought the blend position (in time) was a property of the transition object, and as such should be able to be different. But it seems the node that the two transitions spring from, has some say in the matter. Any insight from anyone on how to do this?

    $Transitions.png
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,670
    What if you add an Exit Time condition to the transition? That way it should only transition when the source clip is past a certain time.

    This unityAnswer contains a good description of the transition sliders.
     
  3. Kragh

    Kragh

    Joined:
    Jan 22, 2008
    Posts:
    657
    Ok...so it seems the problem was related to something completely different

    Sorry for that...