// 1. Monodevelope is missing. 2. Importing FBX models does not import textures. Every version of unity imported the textures until 2017.2. It works fine in 2017.1. 3. Also Fungus is broken. Has this error: Assets/Fungus/Thirdparty/Usfxr/Scripts/SfxrAudioPlayer.cs(55,22): error CS0143: The class `UnityEngine.AudioClip' has no constructors defined It is failing here: AudioSource soundSource = gameObject.AddComponent<AudioSource>(); soundSource.clip = new AudioClip(); gameObject.AddComponent is in Red. Something must have changed? Sorry, 3 things. Also just discovered, a fbx model can not be dragged into assets. It shows a circle with a line through it. This is happened in other betas, but was fixed later. It is back again.