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Two Text/Font Issues - Pixel Font Rendering and Horizontal Spacing

Discussion in 'UGUI & TextMesh Pro' started by Valynx, Aug 21, 2014.

  1. Valynx

    Valynx

    Joined:
    Mar 22, 2013
    Posts:
    5
    Fonts that are pixel-sized or have hard edges are being smoothed instead of staying crisp. Ideally there would be some way to toggle off the smoothing on fonts so they can be pixel-perfect like the Images.

    The Text component could also use a field for horizontal spacing (the space in between the letters) so we can easily spread a single word or string over a wider than normal distance.
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,158
    Hi,

    As we move forward after the first release we plan to iterate and improve on Text rendering. This is something we know needs work as the system we have is quite legacy.
     
  3. Valynx

    Valynx

    Joined:
    Mar 22, 2013
    Posts:
    5
    Awesome, thanks! I just wanted to make sure it was a bug/unfinished and that I hadn't overlooked something. I shall look forward to seeing the improvements. :)
     
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