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Other Two sets of hands on my OVRplayerController?

Discussion in 'VR' started by kustomkool, Nov 1, 2020.

  1. kustomkool

    kustomkool

    Joined:
    Aug 17, 2020
    Posts:
    2
    Yes, I'm an absolute noob and I apologize for my stench of desperation.

    I added the customhands after some struggles with implementing grabbing and grabbables.

    Now it works, but I have two sets of hand superimposed on top of each other.

    I'm confused about the hierarchy inside the tracking space etc. Obviously the 'stock' hands exist in the prefab but they don't appear in the game window but appear in the build on the Oculus. The custom hands appear in the scene window.

    Are the left and right anchors where the stock hands live?

    But really, I want a magic button to click to make sure only the customhands are in the build.