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Two Scripts Different Function, consuming Same Gameobjects (merge or not?)

Discussion in 'Scripting' started by WirealTalha, Sep 11, 2019.

  1. WirealTalha

    WirealTalha

    Joined:
    Jul 19, 2018
    Posts:
    48
    Hi, The situation is that i have two scripts both using same 50 Gameobjects. Script A is responsible for tweaking the alpha value of canvasgroup attached to the gamobjects in the update function and Script B is responsible for a certain "X" functionality.

    Now My question is Can I merge both scripts? So that I dont have to duplicate the references of all 50 Gameobjects.

    Which option is better?
    Merging the scripts?
    or keeping the scripts seperate?
     
  2. palex-nx

    palex-nx

    Joined:
    Jul 23, 2018
    Posts:
    1,171
    You should not. Keeping responsibilities separated is very important. If you don't you'll get a mess of code wich is impossible or to hard to fix/modify. Now to your concrete situation. You have 3, not two responsibilities to separate.
    First is tweaking alpha, second is X, and third is maintaining list of that objects. Create a list maintainer and reference it from both A and B scripts.
     
    Dameon_ likes this.