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Two questions on environment/reflection probes

Discussion in 'AR' started by MF_Danny, Jan 29, 2020.

  1. MF_Danny

    MF_Danny

    Joined:
    Sep 4, 2019
    Posts:
    12
    Hi there,

    First, I'd like to just simply have one environment probe in my scene that is attached to my AR object. I'm using the 'MakeAppearOnPlane' function so the model is always static. I'm currently finding that with automatic placement, the reflections are not reliable enough when it comes to actually affecting the model. Plus With the model being static I guess it'll be computationally cheeper just to have one probe.

    Secondly: I'm finding that on iOS (haven't tested Android as I don't have a device yet) that the probes effect on the model is very exaggerated, the materials do not 'reflect' how they are setup to be. If I add my own hdri and remove the environment probes then everything appears as it should.

    Any help on these points would be much appreciated

    Danny
     
  2. todds_unity

    todds_unity

    Unity Technologies

    Joined:
    Aug 1, 2018
    Posts:
    324
  3. Saicopate

    Saicopate

    Joined:
    Sep 25, 2017
    Posts:
    76
  4. todds_unity

    todds_unity

    Unity Technologies

    Joined:
    Aug 1, 2018
    Posts:
    324
    Manually placed environment probes currently are only supported on ARKit devices running iOS 12.0 and later.
     
    Saicopate likes this.