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Question Two Projections Reflection probes issue with blend

Discussion in 'Global Illumination' started by UncleWayne, Sep 13, 2021.

  1. UncleWayne


    Dec 12, 2018
    hello mates.guys who know how i need fix that? mb there have some solution for blend 2 probes?
    Last edited: Sep 13, 2021
  2. kristijonas_unity


    Unity Technologies

    Feb 8, 2018
    Hello! If you'd like to minimize the seam between the two reflection probes, you could use Blend Distance property. It should be available both in BiRP and URP. Keep in mind that you'd need to use deferred rendering path for that option to be active. HDRP has even more elaborate blending controls.

    However, if you do not want to use Blend Distance property, there's not much that can be done. What you are running into is an inherent limitation of the technique.

    As an alternative, I would suggest the following:
    • Use screen space reflections (only compatible with deferred rendering)
    • Use planar reflection probes (only available in HDRP)