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Two objects with the same material next to each other get different lighting.

Discussion in 'Universal Render Pipeline' started by corb555, Mar 19, 2021.

  1. corb555

    corb555

    Joined:
    Apr 27, 2013
    Posts:
    13
    I have a wall made up of different panels that all use the same Wood and Plaster material. The panel with two full windows comes out black when it is in shade. Any idea what would cause this? When I multi-select a working panel and non-working panel all the settings are identical except Mesh. There is one Directional light in the scene. Some settings below. Happy to post any other details that would help. Screen Shot 2021-03-19 at 11.52.18 AM.png

    URP - 2020.2.5f1
    A) Directional Light:

    Mode=Mixed
    Intensity=25
    Indirect Multiplier=4
    Hard Shadows
    Baked Shadow angle=62.6
    RT Shadows:
    Strength = .976
    Bias=Use Pipeline Settings
    Near Plane = 4.11
    Render Mode=Auto
    Culling = Everything

    B) Material
    Mesh Renderer:
    Cast Shadows=on
    Cont Gbl Illum=on
    Receive Gbl Illum=Lightmaps

    Lightmap Parameters=scene default:
    Default-High Resolution:
    Realtime GI (Deprecated)
    Resolution:2
    Cluster=.6
    Irradiance=128
    Quality=16384
    Tolerance .001
    Baked GI
    Blur=2
    Anti ALias=8
    Direct=64
    Pushoff=.0001
    Baked AO
    Qual=256
    Anti-Alias=16
    Backface tolerance=.9