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Two navmeshes with different obstacles

Discussion in 'Editor & General Support' started by attamanbaranovsky, Feb 15, 2020.

  1. attamanbaranovsky

    attamanbaranovsky

    Joined:
    Feb 11, 2020
    Posts:
    23
    Hello,
    Is there way to get two separete navmeshes for different agents and have for each navmesh specific layer of obstacles with carve option?

    I thought it should works atleast in way when i have navmeshsurface collect option set to children. Like if i have obstacle out of surface's hierarchy the surface should not to affected of them.

    So setting "Include layers" only helps with baking navmesh, but i want to make it affected by obstacles dynamicly.

    Help me please.