Search Unity

  1. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  2. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  3. If you couldn't join the live stream, take a peek at what you missed.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Two FBX files into One "Animator". Can it be done?

Discussion in 'Animation' started by GookGo, Jun 12, 2018.

  1. GookGo

    GookGo

    Joined:
    May 5, 2018
    Posts:
    29
    I bump into a problem that I don't know how to apply two fbx files to Unity (one for the body and one for the face) since Unity only allows one "animator" in the inspector...

    Screen Shot 2018-06-12 at 7.49.01 AM.png
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    22,084
    If the meshes share the same rig simply copy the mesh from A to where the other mesh is on B as a child of the single animator on B and change any references if need be.

    They should both then use the same animator.
     
    GookGo likes this.
  3. GookGo

    GookGo

    Joined:
    May 5, 2018
    Posts:
    29
    Thanks for the advice! I'm using this full rigged character (https://assetstore.unity.com/packages/3d/characters/humanoids/max-iclone-character-50693) and the real problem is that I'm a beginner of this. lol Could you teach me step by step or any link that I can learn to solve this it? :)
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    22,084
    No, I'm too busy. I hope someone else can help you.
     
  5. GookGo

    GookGo

    Joined:
    May 5, 2018
    Posts:
    29
    Got it! Thanks.

    I tried to separate the head and body but it doesn't work either. As the last few seconds of this video, you can see the fbx.file is working properly.

     
  6. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,730
    Look into animation layers, avatar mask and humanoid setup/import.

    Also review animation training material to progress.
     
    GookGo likes this.
  7. GookGo

    GookGo

    Joined:
    May 5, 2018
    Posts:
    29
    We use blendshapes from iPhoneX. When we select the rig from Generic to Humanoid, it says "no enough bones to create human avatar" so should we choose Generic or Humanoid?
     
  8. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,730
    Generic unless the plan is to add bones to fit the humanoid rig configuration. There is a Unity blog post detailing mecanim and humanoid rig setup. I believe it is from 2014-2015.
     
    GookGo likes this.
  9. GookGo

    GookGo

    Joined:
    May 5, 2018
    Posts:
    29
    Thank you so much, I will look into it! :D