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Two FBX files into One "Animator". Can it be done?

Discussion in 'Animation' started by Deleted User, Jun 12, 2018.

  1. Deleted User

    Deleted User

    Guest

    I bump into a problem that I don't know how to apply two fbx files to Unity (one for the body and one for the face) since Unity only allows one "animator" in the inspector...

    Screen Shot 2018-06-12 at 7.49.01 AM.png
     
  2. hippocoder

    hippocoder

    Digital Ape

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    If the meshes share the same rig simply copy the mesh from A to where the other mesh is on B as a child of the single animator on B and change any references if need be.

    They should both then use the same animator.
     
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  3. Deleted User

    Deleted User

    Guest

    Thanks for the advice! I'm using this full rigged character (https://assetstore.unity.com/packages/3d/characters/humanoids/max-iclone-character-50693) and the real problem is that I'm a beginner of this. lol Could you teach me step by step or any link that I can learn to solve this it? :)
     
  4. hippocoder

    hippocoder

    Digital Ape

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    No, I'm too busy. I hope someone else can help you.
     
  5. Deleted User

    Deleted User

    Guest

    Got it! Thanks.

    I tried to separate the head and body but it doesn't work either. As the last few seconds of this video, you can see the fbx.file is working properly.

     
  6. theANMATOR2b

    theANMATOR2b

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    7,790
    Look into animation layers, avatar mask and humanoid setup/import.

    Also review animation training material to progress.
     
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  7. Deleted User

    Deleted User

    Guest

    We use blendshapes from iPhoneX. When we select the rig from Generic to Humanoid, it says "no enough bones to create human avatar" so should we choose Generic or Humanoid?
     
  8. theANMATOR2b

    theANMATOR2b

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    Generic unless the plan is to add bones to fit the humanoid rig configuration. There is a Unity blog post detailing mecanim and humanoid rig setup. I believe it is from 2014-2015.
     
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  9. Deleted User

    Deleted User

    Guest

    Thank you so much, I will look into it! :D