https://i.imgur.com/qcEEzn4.jpg Let's ignore the fact that the game pictured above uses sprites for a second. As it can be seen in the screenshot, there are two light sources represented: one in front of the "camera", that impacts on the water and is reflected to the player as shines through the waves. Unit's also project a shadow to the left, meaning there's a supposed lightsource to the right. It's not realistic, but it looks good: you get shadows and shining water. Trying to recreate this in 3d in an Univesal RP project, and I''m having trouble. One one directional light seems to be operative at a time. I either get the shadows, or the water reflections. I guess it's because as this says there can only be 1 main light: https://docs.unity3d.com/Packages/c...l/universalrp-builtin-feature-comparison.html Does that mean I'm out of luck?