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Two Bones IK: Error when target is object bone

Discussion in 'Animation' started by albertgaju, Jan 2, 2022.

  1. albertgaju

    albertgaju

    Joined:
    Mar 24, 2019
    Posts:
    1
    Hi,

    I'm having issues with the Two Bone IK when the target transform is a bone of another gameObject.

    I've succesfully set up the IK constraint when the target is 'normal' (Two Handed Sword and Spear). It is a bit buggy some times, but I'm still working on the animations.

    When I try to achieve the same with a Rigged Bow (Generic), I get an error: Transform 'xxxxx' not found in HumanDescriptor.
    I've set up the target transform in one of the Bow bones (String), as I want to animate dinamically both the Bow and the Hand, but I've not been able to do it because I always get that error.

    Is there a problem when the target is also rigged?