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Bug Two bone IK does not work w/o bones being parented

Discussion in 'Animation' started by angeldevelopment, Oct 27, 2023.

  1. angeldevelopment


    Sep 28, 2022
    1. Create a rig
    2. Remove child parent relations between bones

    Constraints don't work. Im trying to base pelvis and shoulder movement on the positions of knees/ elbows, but doing this causes cyclical results (hands drive shoulder -> but shoulder drive hands = mesh spas out).

    So I want to remove the relations of the bones and animate on my own, but this breaks all constraints. I understand that the two bone was probably made with the fact that these bones would be parented in mind, but there should be a way to do this without them being parented.