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Bug Two Bone IK Constraint tip is offset from target

Discussion in 'Animation Rigging' started by Evgeni_Incineration, Jun 6, 2023.

  1. Evgeni_Incineration

    Evgeni_Incineration

    Joined:
    Jul 4, 2022
    Posts:
    27
    Hello,

    I have noticed a strange bug with Two Bone IK Constraint. The tip is not where the target is. It is offset by a translation. It is set to "Maintain Target Offset : None" and it has both position and rotation weight set to 1.

    I have attached a project file where it can easily be reproduced. (2021.2.21)

    upload_2023-6-6_18-8-44.png

    I am playing an animation. In LateUpdate() I am setting the target to the bone of the hand. Expected result is nothing to change to the animation. Currently there is an offset that should not be there.

    Maybe I am missing something or I have something not correctly setup? It is possible.

    Thank you
     

    Attached Files:

  2. ElDivinCodino

    ElDivinCodino

    Joined:
    Apr 17, 2016
    Posts:
    5
    Having the same issue in 2022.2.12. Hope someone could give us an answer.
     
  3. Evgeni_Incineration

    Evgeni_Incineration

    Joined:
    Jul 4, 2022
    Posts:
    27