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Bug Two Bone IK Constraint not solving correctly if character is moving

Discussion in 'Animation Rigging' started by Evgeni_Incineration, Aug 26, 2022.

  1. Evgeni_Incineration

    Evgeni_Incineration

    Joined:
    Jul 4, 2022
    Posts:
    27
    Hello everyone,

    I have started experimenting with animation rigging and trying to create IK for character feet.
    I have included a video where you can see the feet targets while the solver is completely breaking and mangling the IK chain on the leg.

    I have noticed that while character is moving two bone IK is not computing correctly. Had similar results with arms resting on objects. The solver works if the character is not moving.

    Here is a video:


    Is this a bug or I am not understanding something and not working correctly with animation rigging? Any hints will be appreciated.

    Unity 2022.2.0b5
    Animation Rigging 1.2.0
     
    YuriyPopov likes this.
  2. Evgeni_Incineration

    Evgeni_Incineration

    Joined:
    Jul 4, 2022
    Posts:
    27
    Just tested on Unity 2021.3.7 and the problem is gone. So its definitely a bug from Unity version not Animation Rigging.