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Question Two Bone IK Constraint brakes hands/ankles

Discussion in 'Animation Rigging' started by dekovicc, Mar 14, 2021.

  1. dekovicc

    dekovicc

    Joined:
    Aug 2, 2019
    Posts:
    4
    Hi,

    I wanted to add feet and hand adjustments using new animation rigging. The system as the system works fine, but, when I add Two Bone IK Constraint to for example, the left arm, using wrist as Tip, forearm as Mid and shoulder as Root the whole fist brakes and starts pointing upwards and I cant manually rotate it in the editor while the game is running.

    broken wrist.png
     
  2. giantkilleroverunity3d

    giantkilleroverunity3d

    Joined:
    Feb 28, 2014
    Posts:
    383
    Same problem. I even removed all animations and the figure squats when I play.
    upload_2021-4-27_12-2-31.png
    upload_2021-4-27_12-3-4.png