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Question Two agents with different behaviors playing against each other

Discussion in 'ML-Agents' started by KronosAmon, May 19, 2020.

  1. KronosAmon

    KronosAmon

    Joined:
    Jan 19, 2018
    Posts:
    3
    I created different agents for the player and enemy and when they are by themself I can train them with no problem.

    But what I want is, these two to play against each other and train together.
    When I use for example "AddReward" how can I choose if I want to reward the player agent or the enemy agent?
    Both player and enemy have "Behavior parameters", "Ray Perception Sensor 3D", "Decision Requester".

    I probably should mention that the player and the enemy have completely different gameplay so the agent I train for one is useless for the other.
     
  2. awjuliani

    awjuliani

    Unity Technologies

    Joined:
    Mar 1, 2017
    Posts:
    69
    Hi Liakan,

    The `AddReward` is called on a specific instance of the agent. As such, whichever agent you call it on will have the reward applied.