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TwistCorrection has offset on play

Discussion in 'Animation' started by MattFS, Aug 15, 2020.

  1. MattFS

    MattFS

    Joined:
    Jul 14, 2009
    Posts:
    219
    Hello, trying to use the TwistCorrection component from the Unity AnimationRigging package.

    When I set it up in editor, it seems ok and it's pretty straight forward, there's not much you can adjust or tweak... but when I press play, it appears the transforms in the Twist Nodes get offset for some reason.

    In Editor
    upload_2020-8-15_14-11-2.png

    In Play mode
    upload_2020-8-15_14-11-24.png

    Why is this? And with no way to tweak a 'bias' of sorts on the TwistNodes, how can you add corrections to zero that effect out?


    I have tried to set a dummy transform under the hand and use that as the Source, but it didn't help as the dummy's relative rotation never changes.

    Thanks!