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Question Twist Correction with multiple Axis on same bone (Tail)

Discussion in 'Animation Rigging' started by petera1980, Jun 23, 2021.

  1. petera1980

    petera1980

    Joined:
    Jan 29, 2016
    Posts:
    55
    Hello,

    I have Dinosaur tail and finally I have implemented Twist Correction Constraint (Twist chain produces unwanted behaviors for this mesh) and it works very well, but I can rotate only on one of the three axis. It depends of what Twist Axis I choose at time.

    The question is It is possible to have multiple Twist Corrections on the same Twist Nodes ? As say for one X and one Y axis.

    I have tried Override Transforms with different combinations also experimented with rigs hierarchy, but only the last Twist Correction component in hierarchy take place and overwrites all changes made by previous Twist Correction components on the same Twist nodes (Tail bones)

    upload_2021-6-23_23-19-29.png

    Thank you