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Resolved Tween by Digital Ruby problem

Discussion in 'Animation' started by CyberKn1ght, May 10, 2020.

  1. CyberKn1ght

    CyberKn1ght

    Joined:
    Apr 5, 2019
    Posts:
    16
    Hello, I am using the Tween library by DigitalRuby, and my tween isnt tweening between two values but between 0 and 1. Could anyone help?

    // tween swordOffset over time

    System.Action<ITween<float>> update = (t) => { TweenProgress(t.CurrentProgress); };

    System.Action<ITween<float>> completed = (t) => { Debug.Log("tween completed"); };

    Debug.Log("1 " + defaultSwordOffset);
    Debug.Log("2 " + attackSwordOffset);

    TweenFactory.Tween("WeaponAttack", defaultSwordOffset, attackSwordOffset, attackDuration, TweenScaleFunctions.Linear, update, completed);

    the default offset is 1.7 and attack offset is 2.5 before the tween, I checked with the debug.log
    Thanks for your time!
     
  2. CyberKn1ght

    CyberKn1ght

    Joined:
    Apr 5, 2019
    Posts:
    16
    Solution: use iTween instead, it is much simpler; Please delete thread.