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Feature Request Tweaking the minimum render scale value (and potentially the maximum)

Discussion in 'Universal Render Pipeline' started by TheZombieKiller, Dec 9, 2021.

  1. TheZombieKiller


    Feb 8, 2013
    The URP render scale value is currently clamped from (0.1..2.0). This is problematic when you have a specific target resolution in mind. For example: if the game resolution is at 4K, and you want the internal resolution to be 320x180, you currently cannot do this without modifying the URP source as the scale would need to be set to 0.08333334, which is outside of the clamped range.
    lucasvarney96 likes this.