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Tutorials by inScope Studios - Health bar, inventory & 2D NavMesh pathfinding

Discussion in 'Community Learning & Teaching' started by Artifactx, Jan 18, 2015.

  1. Artifactx

    Artifactx

    Joined:
    Jul 20, 2012
    Posts:
    14
    inScope studios has created 4 Unity tutorials, and more will soon be following.

    We are taking requests

    Is it hard to find a good tutorial on a specific topic?
    If you have a specific topic that you would like to see a tutorial on, then request it by commenting on this thread. If the topic receives enough requests then I'll create a tutorial based on the topic.

    inScopeBars
    This is an assetpackage that makes it very easy to create health bars, casting bars, and toggle menues.

    The package can be found here:
    http://inscopestudios.com/Pages/Unity/inScopeBars.html



    Health bar
    This tutorial teaches you how to create a dynamic health bar by using the new UI system from UNITY 4.6

    All resources used in the tutorial can be found here:
    http://inscopestudios.com/Pages/Unity/HealthBar.html


    Casting Bar
    This tutorial teaches you how to create a basic casting bar in UNITY

    All resources used in the tutorial can be found here:
    http://inscopestudios.com/Pages/Unity/CastingBar.html



    Inventory
    This tutorial teaches you how to create a dynamic inventory in Unity by using the UNITY UI system.

    All resources used in the tutorial can be found here:
    http://inscopestudios.com/Pages/Unity/Inventory.html


    2D NavMesh Pathfinding
    This tutorial shows you how to use the Unity NavMesh with animated 2D sprites.

    All resources used in the tutorial can be found here:
    http://inscopestudios.com/Pages/Unity/2DNavMesh.html

     
    Last edited: Feb 7, 2015
    lettnem and johnnieZombie like this.
  2. LadyAth

    LadyAth

    Joined:
    Jan 17, 2014
    Posts:
    158
    I would like to see a detailed tutorial on a skill/spell/ability system and the various options of how to do that (scriptable objects, database, prefabs, class, etc) and the good & bad of each.

    Another tutorial I would REALLY like to see is implementing a pet/companion system that is more than just attacking enemies. For example, being able to play with a pet, feeding it, etc. If it is a companion, how does one build NPC relationship systems? For example, the NPC joins, but does not like the player character at first. By talking to the NPC, doing a quest or two friendship eventually develops.

    And thank you for sharing your knowledge with those of us who still have so much to learn!!!
     
  3. Artifactx

    Artifactx

    Joined:
    Jul 20, 2012
    Posts:
    14
    I'm slowly working towards creating a spell/ability system. I just added a new tutorial that includes the casting bars.
     
  4. gurayg

    gurayg

    Joined:
    Nov 28, 2013
    Posts:
    269
    Well, I've just started watching your tutorials. I find them very informative.
    Although any new UI widget usage gets my attention as a topic what I'd like to point out is something I feel missing.
    I think one of Unity's powerful feature is the "AssetPostprocessor" class. I would like to see an in-depth tutorial about its usage. How to batch a workflow using it...etc.
    I can understand it's not a hot topic like UI but like I said, there are not much tutorials about it.

    Would you consider taking a look at it?
     
  5. LadyAth

    LadyAth

    Joined:
    Jan 17, 2014
    Posts:
    158
    Awesome, keeping an eye on your channel :)