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Tutorials and hands-on guides for ProBuilder's scripting API

Discussion in 'World Building' started by fahruz, Apr 14, 2020.

  1. fahruz

    fahruz

    Joined:
    Mar 5, 2020
    Posts:
    57
    Are there any detailed tutorials and step-by-step guides showing how to use ProBuilder's scripting API?
    The overview page in the documentation is very minimal (the code in "modify a mesh" also doesn't work for me) https://docs.unity3d.com/Packages/com.unity.probuilder@4.0/manual/api.html
    and some of the examples in the package don't have any comments explaining what the code is doing (e.g. Runtime Editing).

    It would be great to have some nice hands-on guides for the API.
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552
  3. fahruz

    fahruz

    Joined:
    Mar 5, 2020
    Posts:
    57
    Thanks for the reply. Yes, I had a look at the code samples already. The example that's most relevant to what I'm trying to do is Runtime Editing (https://github.com/Unity-Technologi.../tree/master/Samples~/Runtime/Runtime Editing), but unfortunately the scripts there don't have a lot of comments.

    But more than comments in code, I was looking for web tutorials. It'd be great if you'd consider creating some, like you did for the editor tools.