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Tutorial - Visualize a NavMesh, In Game! | AI Series 45

Discussion in 'Community Learning & Teaching' started by ChrisKurhan, May 30, 2023.

  1. ChrisKurhan


    Dec 28, 2015

    In this video you will learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.

    This can be used for debugging purposes or some cool ground-based shader effects. You will learn how to show the Navigation Mesh per agent type with the NavMeshSurface component from the Navigation Components as well as show different materials per area.

    ‍ As always, all code from this video is available on GitHub: