I noticed a lot of Unity resources and tutorials don't talk about testing so I decided to write a tutorial going over the basics. It's targeted towards people who are comfortable with C# but want to take their code to the next level and leverage best practices and write clean code. Part of Unity's user base are the indie/hobbyist but there's no reason they shouldn't follow best practices as well. Tutorial can be found on my blog here. Comments, feedback, and requests would be appreciated. I plan to write more about this topic in the future and cover some more advanced testing techniques like mocking/stubbing and functional testing.