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[Tutorial] Simple 1st person stealth

Discussion in 'Community Learning & Teaching' started by lankoski, May 10, 2015.

  1. lankoski

    lankoski

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    I have used very simple 1st person stealth game for introduction to level design in Unity (http://www.slideshare.net/lankoski/escape-41350990; full unity project included) and now upgrading the tutorial to Unity 5.

    While I am upgrading tutorial I am also extending the tutorial cover to programming the needed feature extending content bit.

    Tutorial, part 1 (https://petrilankoski.wordpress.com/2015/05/07/tutorial-1st-person-sneak-in-unity-5-part-1/):
    • Waypoints and defining patrol routes using Waypoints
    • Using simple NavMeshAgent to follow patrol route

    Tutorial, part 2 (https://petrilankoski.wordpress.com/2015/05/10/tutorial-1st-person-sneak-in-unity-5-part-2/):
    • Perception system
    Coming
    More guard AI, guard attack and delivering damage, and so on
     
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  2. lankoski

    lankoski

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    Tutorial, part 3 (https://petrilankoski.wordpress.com/2015/05/14/tutorial-1st-person-sneak-in-unity-5-part-3/)
    • Guard AI
    • Very simple example of AnimationController and controlling animations from the script
    • Attack and visualising attack using line renderer (aiming for feel of electrical charge)
    • Texture animations
    • Visualising agent state by manipulation emission (seeing player, actively searching or patrolling).
    Small update to PerceptionData class presented in tutorial, part 2. So part 2 has changed.
     
  3. lankoski

    lankoski

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    theANMATOR2b likes this.
  4. lankoski

    lankoski

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  5. lankoski

    lankoski

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  6. lankoski

    lankoski

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