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Tutorial Request for makehuman, into blender, then add bvh file so unity can use it

Discussion in 'Asset Importing & Exporting' started by aldrnari7635, May 8, 2018.

  1. aldrnari7635

    aldrnari7635

    Joined:
    Oct 2, 2017
    Posts:
    35
    Hi all, firstly thanks for your previous support.

    Secondly, does anyone have a tutorial where I can take a make human character, send it to blender and make it walk using a can walk using a walk file from the Cmu bvh file? If anyone knows of this, i’d like a link. A simple link works just fine. Preferably a homemade tutorial with lots of words and descriptions. Narrating everything. That would be just great.

    Anthing from this site is what I'm using:

    https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture

    Anything from this page should work fine, also which one was selected to avoid confusion If anyone can solve this, please help. I’ve spent 1 1/2 years trying to figure this out.
    The goal is to make a human in makehuman, make it walk into blender and then export it into unity. So I’d have to keep the mesh under 65k verticies. Anyone got a tutorial for this?
     
    Last edited: May 8, 2018
  2. aldrnari7635

    aldrnari7635

    Joined:
    Oct 2, 2017
    Posts:
    35
    never mind guys, I found a solution. Please delete this thread.
     
  3. Xoduz

    Xoduz

    Joined:
    Apr 6, 2013
    Posts:
    135
    Maybe you could post a description of the solution you found, in case someone else is struggling with the same problem. :)
     
  4. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Yeah. I agree. It will be a good idea to do that.
     
  5. aldrnari7635

    aldrnari7635

    Joined:
    Oct 2, 2017
    Posts:
    35
  6. aldrnari7635

    aldrnari7635

    Joined:
    Oct 2, 2017
    Posts:
    35
    UPDATE: that did nothing for making the character to show to bvh files in unity. Please delete this post. It did not work.