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[Tutorial] Point to click movement with the new Input System & Cinemachine

Discussion in 'Input System' started by Yecats, Jun 25, 2022.

  1. Yecats

    Yecats

    Joined:
    Jul 13, 2014
    Posts:
    69

    There are a lot of different types of movements that can be implemented in a game. Point to click is often times popular for strategy games, some RPGs, and many adventure games. In this tutorial you’ll move a single character around the scene based on where the player clicks their mouse, having them dodge obstacles and alternate between two types of movements; walking and running. A Cinemachine virtual camera will be used to automatically keep the player in focus while they move around the level.



    Learning Objectives
    You’ll learn many concepts, such as how to:

    • Use a Cinemachine virtual camera to automatically follow the player
    • Configure and hook into the new input system
    • Setup and use the navigation system
    • Rotate towards a direction before moving
    Prerequisites
    • You will need Unity 2021.3 LTS or later to follow along.
    • This tutorial assumes you already have basic knowledge of Unity and intermediate knowledge of C#.