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Tutorial on How to Make a Flashlight in Unity - C#

Discussion in 'Community Learning & Teaching' started by tvle83, Jul 11, 2012.

  1. tvle83

    tvle83

    Joined:
    Apr 16, 2011
    Posts:
    15
    I found a question on Yahoo answers that asked how to make a flashlight that works with an on off switch and it drains battery power. Instead of answering the question in text I did a video tutorial series.

    Check out my youtube channel: http://www.youtube.com/RealityFluxStudios/

    I will be releasing other videos series in the future. Any and all feedback is welcome.

    Here are some other things I have in mind for tutorials. Please give me feedback if you like these ideas.

    http://thomasle.info/vidtuts/unity3d/lightswitch/demo/
    http://thomasle.info/vidtuts/unity3d/pickupitem/demo/

    Thank you,

    Thomas Le
    Reality Flux Studios
     
    Last edited: Jul 11, 2012
  2. tvle83

    tvle83

    Joined:
    Apr 16, 2011
    Posts:
    15
    No one liked my tutorials? I got good feedback from other sources.

    I am going to do the light switch and pickup item tutorials very soon.

    In the pick up item tutorial I will teach the in game animation system and go over this site ( http://www.superflashbros.net/as3sfxr/ ) that allows you to create custom 8-bit sounds. I also go over the particle system.
     
  3. gryff

    gryff

    Joined:
    Apr 17, 2012
    Posts:
    360
    Actually I did Thomas. I liked the pace, the explanations of why things were done, the alternative methods you added - and it was just what I need to develop an idea for my own game project.

    The 3DMax and scale issue seemed like a pain though.

    Keep up the tuts.

    gryff :)
     
  4. Tyeman

    Tyeman

    Joined:
    Sep 12, 2012
    Posts:
    1
    Thank you so much Thomas Le.
    Those tutorials were perfect and I was able to follow them with ease.
     
  5. Kale

    Kale

    Joined:
    Aug 25, 2011
    Posts:
    103
    I don't think it's that no one liked them... It's probably more of a "I don't think lighting is my biggest worry" type thing. People, me included, are trying to get down the coding and logic to a working game. Lighting probably comes around at a part where we got something we can say, "Hmm, that doesn't totally disappoint."
     
  6. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    Just stumbled on these. Thanks, Thomas.