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[Tutorial] Old Move Shader Graph (Plus how-to full screen shaders in URP)

Discussion in 'Community Learning & Teaching' started by gamedevbill, Sep 29, 2020.

  1. gamedevbill

    gamedevbill

    Joined:
    May 25, 2018
    Posts:
    43
    This video started as a "How to set up Full Screen Shaders in URP" (or custom post processing). But while working on the demo shader, I decided that's actually the more interesting part of the video. So the video is a bit more focused on the old timey movie effect.

    Which ever part may be more interesting to you, they are both there.


     
  2. hive32

    hive32

    Joined:
    Dec 12, 2021
    Posts:
    2
    Thank you for the tutorial. I was trying to implement the "Blit" code, however, when I do I get the error in the console:
    "You can only call camera color target inside the scope of a ScriptableRenderPass"
    This is with URP 13.1.7

    Do you or anyone else have any theories on how I could update the script to avoid this error? Thanks,