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TUTORIAL NEEDED for RPG platform.

Discussion in 'Getting Started' started by Okottekoneko, Dec 30, 2015.

  1. Okottekoneko

    Okottekoneko

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    To elaborate on the above, i need a tutorial from step 1 that shows me how to set up a 3d game world that i can run about in (preferably a isometric view with fixed camera) and go from zone to zone, and interact with some basics like NPC's, lootable objects etc.

    I have been looking for about 2 days and have come up short.

    The game i want to make uses a combination of sprites and 3d, 3d for the landscape and sprites for characters and some objects. the tutorial doesnt need to cover this but if there was one that would be awesome too.
     
    Last edited: Jan 2, 2016
  2. Okottekoneko

    Okottekoneko

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    it is probably worth mentioning i have pretty much NO scripting skills relevant to unity, i did some actionscript 2 back in high school, but thats about it.

    i can understand to a degree what i am reading and how scripting works.

    but i dont know what i will be coding this game in, but it will be for PC
     
  3. Okottekoneko

    Okottekoneko

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  4. JoeStrout

    JoeStrout

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    I doubt you're going to find a tutorial that leads you step-by-step through making the game in your head. And if you did find such a tutorial, it would do you a disservice, by leading you through a very narrow slice of the skillset you really need, rather than giving you a broad base you can build upon.

    So, I suggest a change of perspective. Instead of "I want to make this game in the next month!", you should be saying, "I want to start learning how to make games in the next month!" And the way forward on that goal is clear: you start with the Learn link at the top of this page, and start going through tutorials. "Going through" means actually doing them — sometimes people try to save time by merely watching them, without following along on their own computer, but this isn't nearly as effective.

    And which tutorials? It doesn't matter. Really. You need to learn the basics of Unity and programming, so it doesn't matter if the tutorial you're doing appears to have anything to do with the RPG game you have in your head or not. The fundamental tools and skills are the same, and that is what you need at this stage.

    So, plan a month or two making little roll-a-ball games and platformer games and whatever else the Unity tutorials lead you to do. Level up your skills and learn to use your tools. By that point you should have enough experience under your belt to break your dream game into smaller pieces, and you can start focusing your learning on what you need to do each of those.
     
    Ryiah and Schneider21 like this.
  5. Okottekoneko

    Okottekoneko

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    i was not after anything particularly fancy, i am going to try the basic tutorials in the next few days when everything at home calms down.

    what i am after is something that can show me how to go from rolling a ball to making that ball talk to other balls and interact with things.

    if i know what basic scripts to build on that would be great.
     
  6. tedthebug

    tedthebug

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    By working through the tutorials, then starting a new project & trying to redo it on your own so you can identify the bits you need to revise, you will be building the skill set that will let you work out the answers yourself. When you need something more specific, & know what bit based on your knowledge, the learn section has specific tutorials at the bottom of the page.
     
  7. Okottekoneko

    Okottekoneko

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    i hope so, it might just be a self esteem issue from how much of a learning curve this has, hopefully once im doing it it becomes less of and issue.
     
  8. tedthebug

    tedthebug

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    It is fairly steep if you haven't done it before. I hadn't & this is the end of my 2nd year learning & my games are still really really simple, but programming doesn't come naturally to me. Thinking logically does, knowing how to structure code etc doesn't.
     
  9. Okottekoneko

    Okottekoneko

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    i have had previous experience with code so i understand how it is meant to be structured, but what handles i need to do what in C# i do not.

    My experience is from RPGmaker and Action scrip 2.0
     
  10. Jaimi

    Jaimi

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    Last edited: Jan 1, 2016
    Okottekoneko and JoeStrout like this.
  11. Okottekoneko

    Okottekoneko

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    Nice!
    These are not quite what i am after gameplay wise, but if it gives me a good starting point that would be great,
    ill have a look through them over the next day or 2.
     
  12. Jaimi

    Jaimi

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    I recommend spending the money, and getting OrkFramework - you can make several kinds of games, and you don't have to write very little code. Most of the logic is done using a visual design tool. It also has a sort of "rpgmaker" turn-based feel to it, though you can actually do an ARPG as well (three different battle systems).
     
  13. Okottekoneko

    Okottekoneko

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    I havent got any cash to drop on anything at this point.

    turn based is not really what i was after.

    but the arpg thing could help a little.
    the game i am making is not going to have any real combat in it.
    more of a game in the same vein as harvest moon, but i want to make the gameplay deeper.
     
  14. Farelle

    Farelle

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    Feb 20, 2015
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    unity has 2 tutorials which, if you combine their contents, you could learn how to make your specific game.
    In general though, as you say you have no real scripting experience, let me tell you as a kind of Beginner myself, that you would likely learn best from splitting up your game into smaller chunks or in this case, use tutorials that are about elements of what you want to learn, see how much you understand from them. If it feels like too much still and you only understand half of it, you need to reduce it down to looking at some basics.

    I can recommend AwfulMedias Youtube Channel for that:
    https://www.youtube.com/channel/UCTY3kks3U4RDvpMX87fvo1A
    He has beginner AND more advanced topics, all about unity and C# and he explains it very well in my Opinion.

    His Beginner Tutorials, that are relatively short are aimed to help making a game with following Tutorials:
    https://www.youtube.com/playlist?list=PLivfKP2ufIK7SCuf1Sevu196JhgKMX42T

    the game tutorials (it's not really what you are looking for, but simpler games at first might help reinforcing the basics of programming)
    https://www.youtube.com/playlist?list=PLivfKP2ufIK7RuAtL0O9ay5z9ZL2GbGlI

    Jimmy Vegas has alot of complete game tutorials for beginners aswell:
    https://www.youtube.com/channel/UCRMXHQ2rJ9_0CHS7mhL7erg/videos

    more tutorials, split into digestable chunks of each game mechanic/system etc. from inScope Studios:
    https://www.youtube.com/user/KnnthRA/videos

    Stuart Spence, also from basic to more advanced topics:
    https://www.youtube.com/channel/UCb0DBpjN2lZhJCflvMUCJpw/videos

    Sebastian Lague:
    https://www.youtube.com/user/Cercopithecan/videos

    and last but not least unity has many tutorials, also for full games, so you should look into that:
    https://unity3d.com/learn/tutorials

    look through that list and maybe you find what you are looking for :) I'm collecting tutorials for quite many years already, so there should be something inbetween, else I could go and look into my favourite folders, but that would take more time than I'm willing to spend on at 1am in the morning :p
     
    Ryiah, JoeStrout and Okottekoneko like this.
  15. Okottekoneko

    Okottekoneko

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    WOW thank you for going through the trouble of digging those up for me, ill take a look through those when i get a chance over the next few days :)