Hello! I've put together a new tutorial that covers how to use the EnhancedTouch API and how to hook up the Input System to the UI. The goal is to give foundational knowledge for beginners to get going. Introduction User input is a core pillar of an interactive and engaging experience. Once you collect it, it's important you present an experience that feels natural and intuitive to the player. In this tutorial, you'll cover the basics of the new Unity Input System by creating a demo project that can: Place a 3D model by dragging it off the User Interface (UI) and dropping it into the world. Move the camera by dragging one finger. Zoom the camera by pinching two fingers. Learning Outcomes You'll learn how to: Install the new Input System's package. Enable Touch Simulation mode. Collect and process touch input via the EnhancedTouch API. Route Input System events to the UI. Links: Tutorial GitHub Repository Thanks!