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Tutorial - How to Implement Enemy Skills/Abilities Part 2: Fire Breath | AI Series Part 22

Discussion in 'Community Learning & Teaching' started by ChrisKurhan, Jul 20, 2021.

  1. ChrisKurhan

    ChrisKurhan

    Joined:
    Dec 28, 2015
    Posts:
    268


    Hey all! Happy #TutorialTuesday!

    This week is Part 2 of the subseries where we're implementing skill ScriptableObjects for different kinds of abilities. This week is a channeled ability: Fire Breath where the enemy will stop moving, use an ability, then continue to chase the player after the skill is over. This is also part 22 of the longer running AI Series where I'm going over all kinds of AI topics.

    As always, full project code is available on GitHub!

    If you're getting value from this series, please consider liking and subscribing to help these tutorials reach and add value to even more people! New tutorials every Tuesday, sometimes on other days too.