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Tutorial - How to Implement Enemy Abilities/Skills Part 1 | AI Series Part 21

Discussion in 'Community Learning & Teaching' started by ChrisKurhan, Jul 13, 2021.

  1. ChrisKurhan

    ChrisKurhan

    Joined:
    Dec 28, 2015
    Posts:
    268


    Hey all! Happy #TutorialTuesday!

    This week is Part 21 of the AI Series where we'll be taking a look at how to implement enemy skills/abilities. In this video we're doing the foundational pieces and implementing a basic jump "gap closer" ability. This is a great framework to make your enemies or bosses more unique by having specific abilities they can use, while still allowing as much reuse between enemy types as possible by using base classes and scriptable objects to hold the base values.

    As always, full project code is available on GitHub!

    If you're getting value from this series, please consider liking, subscribing, and sharing to help these tutorials reach and add value to even more people. New tutorials are posted every Tuesday!