I am following this tutorial but everytime I press space (my attack button) it returns that it hit my attack box and only works when the attack box is on my hitbox layermask my code: public class playerController : MonoBehaviour { [SerializeField] float movespd=4f; Vector3 forward, right; public Collider[] hitBox; // Use this for initialization void Start () { forward = Camera.main.transform.forward; forward.y = 0; forward = Vector3.Normalize(forward); //changes where the vector is facing right = Quaternion.Euler(new Vector3(0, 90, 0)) * forward; } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.Space)) { WeaponAttack(hitBox[0]); } if (Input.anyKey) { Move(); } } void Move() { Vector3 direction = new Vector3(Input.GetAxis("horizontal key"),0f,Input.GetAxis("vertical key")); Vector3 rightMovement = right * movespd * Time.deltaTime*Input.GetAxis("horizontal key"); Vector3 upMovement = forward * movespd * Time.deltaTime * Input.GetAxis("vertical key"); Vector3 heading = Vector3.Normalize(rightMovement+upMovement); transform.forward = heading; transform.position += rightMovement; transform.position += upMovement; } void WeaponAttack(Collider col) { Collider[] cols = Physics.OverlapBox(col.bounds.center, col.bounds.extents, col.transform.rotation, LayerMask.GetMask("hitbox")); foreach (Collider c in cols) Debug.Log(c.name); } } thanks in advance