There have been a few conversations on the forums regarding funnels and their sequential nature. I have read through those have a basic understanding of how funnels work in Unity Analytics. Our tutorial has a skip button and we want to keep it. We would like to data for the tutorial that allows us to see both where users are skipping the most and where they are quitting altogether. Because of how things currently work, we don't know if a user skipped the tutorial at a specific step or if they quit the tutorial/game -- the system essentially treats skips and quits the same. Does anyone have a good recommendation for how to see when users skip vs when they quit? I don't think it's possible with the built-int funnel system. One idea is to track skips separately as a custom event and record which step they were on when they skipped and cross reference this with the funnel data? Another solution that would require new Unity tech is a funnel graph that shows users who completed each step (as it is now), with an additional bar stacked on top of each step that shows how many skipped.