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[Tutorial] Full Screen Shaders (Custom Post Processing) in all 3 renderers

Discussion in 'Community Learning & Teaching' started by gamedevbill, Aug 9, 2020.

  1. gamedevbill

    gamedevbill

    Joined:
    May 25, 2018
    Posts:
    43
    This tutorial covers how to run a shader against your rendered scene. Sometimes called full screen shaders, sometimes called custom post processing effects.

    HDRP uses the post processing stack, URP uses a custom renderer feature, and the built in pipeline uses a MonoBehaviour callback. All that to say, it can be a bit tricky to keep up with. So I've made a one-stop shop to get you set up regardless of renderer.

    https://gamedevbill.com/full-screen-shaders-in-unity/

    Feel free to reply here with any questions or comments!

    positional_grayscale.PNG
    this simple example makes a small section of the screen full color, while the rest is black and white.
     
    Tonymotion likes this.