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Tutorial for making Angry Birds style game in Unity

Discussion in 'Getting Started' started by RichAllen2023, Apr 6, 2021.

  1. RichAllen2023

    RichAllen2023

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    A friend of mine sent me this tutorial for Unity yesterday, I don't have the thing running on either of my boxes yet but I will do soon.

    Here's the video.



    I'm looking forward to having a go at it at some point.
     
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  2. JeffDUnity3D

    JeffDUnity3D

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    Hi Rich! Did you have a question? Personally I stay away from tutorials that make you type the code from a video and don't provide the completed project. Personal preference.
     
  3. jbnlwilliams1

    jbnlwilliams1

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    That's a Jason Weimann tutorial. His tutorials are excellent. But you do have to keep up as he moves rather quickly. So I find myself pausing the video a lot.
     
  4. JoeStrout

    JoeStrout

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    I would consider this poor advice for learners in general, though. Typing in code (whether from a video, a book, etc.) is an excellent way to learn. Merely watching a video, and then opening a completed project — or even copying/pasting code — is a lousy way to learn, especially for beginners. They fail to notice the details, and things just don't stick.

    Of course when you're an advanced learner just picking up a new technique, the situation is quite different. Your brain already has all the right slots for the information you're seeing; you see it, say "oh, that's the trick," and have no trouble retaining it.

    Just wanted to bring this up since I know some readers of this thread are likely beginners who really should be typing in code. @jbnlwilliams1's suggestion to frequently pause the video is a great approach.
     
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  5. JeffDUnity3D

    JeffDUnity3D

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    Totally understood and agreed to a degree. However, beginners often get stuck on a syntax error and are not able to continue. Granted just copying code is not a good idea. I'm not suggesting to open the project in full, I'm suggesting to (only) refer to it when you get stuck. Like the problem answers in the back of a text book. I don't buy a text without the answers to the even/odd problems. But upon reflection, given the option, I do agree that it's best not to include the project code, it's just too tempting to just copy it and continue without full understanding.
     
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  6. rachidlahzami7

    rachidlahzami7

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    yeah that problem is very common especially among game development tutorials