Hey! Trying to make a turret that fires on its own. I've seen other posts about making custom weapons, but for now the Terraformer's will fill my needs. I just need to get it to, well, fire, and I'm not sure how. For now shooting constantly is fine, I can work out "when to shoot" logic later. I've looked at the GameLoop, and I see where it gets the primary fire input from the user. But I don't see where it actually uses the ability, or makes the request to create a projectile. In short, Broadly - How do I make a turret that fires on its own? Specifically - Is giving the turret the AutoRifle ability a good approach? If so, how do I do that? Thanks!
Howdy Doctor Taco Check out the DebugMove, it is a subscript that sends commands as a player. Also check out the Exploding Barrels, and how they do damage, you could spawn a barrel near a player that is supposed to receive damage, and have that render the damage. Or shoot the barrel at them, lol. Overall, I would recommend looking at Code Monkey's Youtube serries on DOTS/ECS and writing a jobs/DOTs/ECS turret AI, and use that on the server only, to control a turrent as the turret's AI. But- offloading that work to a client, aka the debug move approach, could provide even better performance. Turret AI on a client, sending results to the server, to then replicate out to the other clients. The next sample, the DOTS sample, which is now out, has a 'turret' in one of its levels. But I have not loaded that up yet, or gotten it to work. But you may want to check that sample out as well. https://github.com/Unity-Technologies/DOTSSample Good Luck Micah