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Turn Base Battle Simulation/Autobattle

Discussion in 'Game Design' started by Icicles, Nov 20, 2018.

  1. Icicles

    Icicles

    Joined:
    Oct 31, 2018
    Posts:
    5
    Hi everyone, I am looking to basically make a turn base 2D battle system where units will attack based on speed. My team will be made of scriptable objects with stats I set, as will the enemies. I would say similar to final fantasy style but instead of me selecting what my team does they will default attack until they got enough energy to use a skill. Trying to use this for a Idle game. So once i click battle the teams will fight till one team wins. I'm not expecting someone to write it for me but maybe point in a good direction, the tutorials I have found are not really what I'm looking for.

    Thanks,
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Well this is the game design forum, so here we talk about the design of your game, not the implementation details.

    Sounds like an interesting idea for an idle game. I've seen my son playing Flash games like this, where there's little to no direct control over your armies.
     
  3. Icicles

    Icicles

    Joined:
    Oct 31, 2018
    Posts:
    5
    Thx for the heads up I will maybe try the scripting forum instead.