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Turboscalpeur's Grass Forum

Discussion in 'Assets and Asset Store' started by turboscalpeur, Apr 4, 2016.

  1. turboscalpeur

    turboscalpeur

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    Hello, to help you better, please have a look on each Screenshots descriptions in Flickr to see which Assets have been used to make the Scenes;

    For example, I'm linking you one:
    https://www.flickr.com/photos/turboscalpeur/26235762409/in/album-72157674648053005/

    Below the Screenshot, you can see all the Assets used in description, post effects helps a lot.
     
  2. Suiheisen

    Suiheisen

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    But only the resolution difference has probably nothing to do with the most of the assets you use, so there musst be a special asset what let the texture look in more detail??
     
  3. turboscalpeur

    turboscalpeur

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    Not at all, obviously 2160p 16:9 renders better than 1080p 16:9, just a question of settings with the post effects, mostly the Post Processing Stack of Unity..
    In this previous link, I was using too the Grass Patch Generator of Vegetation Studio to give a kind of "2.5D" in the Scene too..
     
  4. Suiheisen

    Suiheisen

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  5. turboscalpeur

    turboscalpeur

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    Hi, sadly at the moment I'm busy to produce 3D assets as this one:
    https://assetstore.unity.com/packages/3d/vegetation/ferns-world-vol-1-143842

    But, I could take some times a little bit later to make a tutorial.
    What I can tell you now, it is to choose a kind of "harmonious mix" of my Grass Textures, you have a tons of different possibilities for that and using Instancing, better indirect as in Vegetation Studio;
    Using too the Grass Patch Generator from Vegetation Studio helps a lot to customise the Grass Textures.
    A good weather asset + reflections probes + lighting built are recommended.
    In last, using post effects in your own way are giving the must end visual, as HBAO, Post Processing Stack, Beautify and Colorful FX (Vintage FX is really cool) for example..
     
  6. Suiheisen

    Suiheisen

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    because of the fact i dont have the money to buy a expansive tool to place the grass it would be enough to know how exactly you did the visuals, because in my opinion it looks very realistic and this is what i want. placing the grass realistically i can do it by my self
     
  7. turboscalpeur

    turboscalpeur

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    Please pm me at turboscalpeur@gmail.com, I will try to give you some tips :)
     
  8. camta005

    camta005

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    Post processing makes all the difference. Using the Post Processing Stack 2 try setting the Ambient Occlusion mode to Scalable Ambient Obscurance, this gives the grass shadowing and depth. Then anti-aliasing is important, you can set that up with post processing stack 2 or use the built in Unity Multi Sampling AA in Project Settings > Quality. Note if you are using Deferred rendering then built in Multi Sampling AA will not work, so you will have to use an Anti Aliasing option in Post Processing Stack 2 or similar.
     
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  9. Zoraph

    Zoraph

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    Does it support HD SRP?
     
  10. turboscalpeur

    turboscalpeur

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    Yes, as they are simply Grasses Diffuses Textures and for the Grounds you just need to auto-generate the new maps in each SRP shader choosen.
     
  11. drcfrx

    drcfrx

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    @turboscalpeur
    That was a long time ago, and I'm wondering if I just missed it (I bought all your packs) or if you forgot to add it yet ?
    If that's the case I would really love to have some nice Cow Parsley, as I can't find any :/
    (Any Gorse too by chance? )
    Thanks!
     
  12. turboscalpeur

    turboscalpeur

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    Hi @drcfrx ! They are already contained as Grasses Textures in the RUSTIC Grass Asset at the "Valeriana" name in 3 variants :)

    Have fun !
     
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  13. drcfrx

    drcfrx

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    Ah thanks, I effectively missed them :p
    What about Gorse or something similar?
     
  14. turboscalpeur

    turboscalpeur

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    It depends of what you are calling "Gorse" but there are Cattails and Juncus in the HQ2:
    https://assetstore.unity.com/packag...-photographic-textures-grass-pack-vol-2-37585

    and Dry Cattails in the RUSTIC Grass:
    https://assetstore.unity.com/packages/2d/textures-materials/rustic-grass-76317

    You can find too 3D Juncus models here:
    https://assetstore.unity.com/packages/3d/vegetation/ferns-world-extras-pack-vol-1-151374

    I hope that helps.
     
    Last edited: Aug 9, 2019
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  15. drcfrx

    drcfrx

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    Thank you for the links :)
    But I'm after the Common Gorse, aka Ulex europaeus. I was hoping you would have that in your impressive catalog, maybe unreleased yet :)
    It's been a while since I'm looking for a decent model or texture and can't find any. That must be hard to do :/
     
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  16. turboscalpeur

    turboscalpeur

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    Hi, sadly I don't have it in one of my Assets, but this is a common specie which is growing in my region, I could next year when in flowers creating it...well we will see in the future what's going on!
     
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  17. drcfrx

    drcfrx

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    I would love that! Thanks if you manage to do it :)
     
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  18. turboscalpeur

    turboscalpeur

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  19. drcfrx

    drcfrx

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    @turboscalpeur Man you gotta have to make some more because I own all of them and I can't send money to you anymore ;)
     
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  20. turboscalpeur

    turboscalpeur

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    Hi All,

    the reduced price to my Assets will be finished with the next submissions delays updates in 2 days.
     
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  21. turboscalpeur

    turboscalpeur

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    Hi,
    My Assets have been updated coming back to normal prices again except for FERNS World which stay now at 10$ and RUSTIC Grass at 15$.
     
  22. dsilverthorn

    dsilverthorn

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    Thanks for updating these!
    You do good work :)
     
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  23. dsilverthorn

    dsilverthorn

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    Any new products coming?:)
    I have everything of yours and would love to see something new!
    Like US South West high desert plants/ grasses.:) There are a lot more than most people think.
    I'm using your Rustic Grass to simulate it and it is pretty close, but not quite.;)
     
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  24. turboscalpeur

    turboscalpeur

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    Hi @dsilverthorn, yes there are already 2 new 3D packages from me available on the Store, I link them here:

    FERNS World Vol.1: https://assetstore.unity.com/packages/3d/vegetation/ferns-world-vol-1-143842
    FERNS World Extras Pack Vol.1: https://assetstore.unity.com/packages/3d/vegetation/ferns-world-extras-pack-vol-1-151374

    The Unity Forum: https://forum.unity.com/threads/ents-prod-packages-forum-thread.662557/

    About desert plants/grasses, they are too planned but not the priority, I have already a good photo data of cactus, aloes, agave etc...to make them too in 3D, but another packages are now under production first.
    I keep in mind your request and you are not the first one to asking me about desertic vegetation, so I would find the right time maybe in 2020 to create them as an asset :)

    Best,
    turboscalpeur
     
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  25. camta005

    camta005

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    I had no idea you released these assets. Why the change of asset store name?
     
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  26. turboscalpeur

    turboscalpeur

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    Hi @camta005 , it is because ENTs Prod is the association between me as Designer/Producer 2D/3D and Michaël Jimenez (https://assetstore.unity.com/publishers/19139) as Programmer for the Wind/PBR/Wetness Shaders & compatibilities as SRP, VS/VS Pro, AFS and more...

    Some old videos links when we were under the build to give an idea of the potential of our new 3D packages:







    You can find on the ENTs Prod Forum more screenshots/videos showcases of the finished products & you can join too our Discord Channel for more informations :)

    Best,
    Turbo
     
    Last edited: Nov 1, 2019
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  27. dsilverthorn

    dsilverthorn

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    I had seen those, but didn't know you were involved.
    Now I'll have to take a second look.;)
     
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