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Turbo Builder - Fast build solution

Discussion in 'Assets and Asset Store' started by Stefan-Laubenberger, Mar 14, 2019.

  1. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,775
    Dear developers!

    We proudly present our latest asset: Turbo Builder

    Turbo Builder creates builds for multiple platforms in one click. It works together with Turbo Switch to offer an incredible fast build pipeline.

    Turbo Builder is a great time-saving tool for your multi-platform projects.


    Features:
    Fast & efficient

    • Build multiple builds with one-click
    • The platform settings are the ones from Unity
    • Support for various VCS like Unity Collaborate, git, svn, Mercurial & PlasticSCM
    • Control TPB with CLI and integrate it seamlessly in your build pipeline
    • See the backup space usage

    Supported platforms
    Turbo Builder works with ALL platforms, but supports those out-of-the box:
    • Android
    • iOS
    • Linux
    • macOS
    • PS4
    • Switch
    • tvOS
    • WebGL
    • Windows
    • (UWP (WSA)
    • XboxOne

    Documentation & control
    • Powerful API for maximum control
    • Comprehensive documentation and support
    • Full C# source code

    Compatibility
    • Works with Windows, Mac and Linux editors
    • Compatible with Unity 2018.4 – 2021.1
    • C# delegates

    Integrations:


    Video:


    Some impressions:
    01-Build.PNG

    02-Config.PNG


    AssetStore:
    Turbo Builder PRO
    Turbo Suite Bundle
    All Tools Bundle

    Our other assets


    Changes


    Any constructive comments are very welcome!



    So long,
    Stefan
     
    Last edited: Aug 30, 2021
    firstuser and elmar1028 like this.
  2. bigbrainz

    bigbrainz

    Joined:
    Jul 21, 2015
    Posts:
    158
    Turbo Switch PRO has proved very useful, so we're looking at using this as well. I have a couple of questions:
    1. Can I generate iOS builds from my Windows machine or do I still have to use a Mac?
    2. Do I still have to go through all the XCode stuff each time or can that be included as part of what this does?
    3. Same question for Archiving and uploading from XCode--is that still separate?
    Thanks!
     
  3. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,775
    Hi

    Thank you for your interest in our product!

    You can build an iOS app under Windows, but the whole Xcode-part must still be done on a Mac.
    A possible solution is the asset iOS Project Builder for Windows

    I hope this helps you further.


    Cheers
    Stefan
     
  4. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,775
    We've just released version 2020.5.2 of Turbo Builder.
    Main changes:
    • Planned final release for 2020
    • Example integration improved
    • New Youtube video added:
    • Updated to Common 2020.4.7
     
  5. Kabrakan

    Kabrakan

    Joined:
    Apr 11, 2021
    Posts:
    1
    Thanks!!
     
    Stefan-Laubenberger likes this.
  6. AlienFreak

    AlienFreak

    Joined:
    Jul 2, 2012
    Posts:
    39
    Dudes, I frickin love this thing! TB Switch was awesome and this just works smooth as butter first time building to Android, iOS, Mac and PC.

    Questions:
    1. Is there a way to get TBP to take the Xcode project and compile it, and output the archive (what we submit to the App Store) to a specified directory? Maybe as a Method in Config? (FYI, I'm on a Mac)
    2. Zip Method? Could you give me a sample Method in the TBP Config section for say zipping the contents of a build and putting that in a directory?
    3. Git Method? How about an example Method for getting the latest git at the start of all builds?
    Thanks,

    Don
     
  7. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,775
    I wrote you an answer via email.
     
  8. AlienFreak

    AlienFreak

    Joined:
    Jul 2, 2012
    Posts:
    39
    Still loving TBP. I've switched up my project to using Addressables. This requires building Addressables for each platform and before the platform is built. Is there any support for building Addressables using TBP?
     
  9. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,775
    Hi

    Have you tried "AddressableRebuilder.cs" from "Assets\Plugins\crosstales\TurboBuilder\Example Integration\Editor"?
    You have to open the file and change line 1 from "false" to "true.

    Does that help?


    So long,
    Stefan
     
  10. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,775
    We've just released version 2021.2.8 of Turbo Builder.
    Main changes:
    • Updated to Common 2021.3.6
     
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