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Turbo Builder - Fast build solution

Discussion in 'Assets and Asset Store' started by Stefan-Laubenberger, Mar 14, 2019.

  1. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,526
    Dear developers!

    We proudly present our latest asset: Turbo Builder

    Turbo Builder creates builds for multiple platforms in one click. It works together with Turbo Switch to offer an incredible fast build pipeline.

    Turbo Builder is a great time-saving tool for your multi-platform projects.


    Features:
    Fast & efficient

    • Build multiple builds with one-click!
    • The platform settings are the ones from Unity
    • Support for various VCS like Unity Collaborate, git, svn, Mercurial & PlasticSCM!
    • Control TPB with CLI and integrate it seamlessly in your build pipeline
    • See the backup space usage

    Supported platforms
    • Android
    • iOS
    • Linux
    • macOS
    • PS4
    • Switch
    • tvOS
    • WebGL
    • Windows
    • (UWP (WSA)
    • XboxOne

    Documentation & control
    • Powerful API for maximum control!
    • Comprehensive documentation and support!
    • Full C# source code

    Compatibility
    • Works with Windows, Mac and Linux editors!
    • Compatible with Unity 2018.4 – 2020
    • C# delegates

    Integrations:


    Some impressions:
    01-Build.PNG

    02-Config.PNG


    AssetStore:
    Turbo Builder PRO
    Turbo Suite Bundle
    All Tools Bundle

    Our other assets


    Changes


    Any constructive comments are very welcome!



    So long,
    Stefan
     
    Last edited: Sep 7, 2020
    elmar1028 likes this.
  2. bigbrainz

    bigbrainz

    Joined:
    Jul 21, 2015
    Posts:
    121
    Turbo Switch PRO has proved very useful, so we're looking at using this as well. I have a couple of questions:
    1. Can I generate iOS builds from my Windows machine or do I still have to use a Mac?
    2. Do I still have to go through all the XCode stuff each time or can that be included as part of what this does?
    3. Same question for Archiving and uploading from XCode--is that still separate?
    Thanks!
     
  3. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,526
    Hi

    Thank you for your interest in our product!

    You can build an iOS app under Windows, but the whole Xcode-part must still be done on a Mac.
    A possible solution is the asset iOS Project Builder for Windows

    I hope this helps you further.


    Cheers
    Stefan
     
  4. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,526
    We've just released version 2020.4.3 of Turbo Builder.
    Main changes:
    • Configurable date format added
    • "Build" no longer spawns an UI error in the console
    • UI improved for Unity 2019 and newer
    • Auto save of all modified scenes added

    @jperman8 We added the configurable date and removed the UI-layout errors ;)
     
  5. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,526
    The new version is in the store!
     
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