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Tunning & Destruction System asset

Discussion in 'Assets and Asset Store' started by CherstvyDmitriy, Aug 4, 2019.

  1. CherstvyDmitriy

    CherstvyDmitriy

    Joined:
    Jul 19, 2017
    Posts:
    25
    Tuning & Destruction System - complex asset
    Features
    • one click auto setup,using model namings
    • auto destructions calculate for every detail
    • custom event system
    • decails system
    • no coding skills need
    • modular code - not compile what you don't need
    • high optimised
    • low RAM usage
    • we know,that you are PRO,so in unity personal you have dark pro theme





    buy u3d.as/1z9U
     
    Neviah likes this.
  2. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    1,580
    That city scenery looks familiar to me... :D
     
  3. Lesnikus5

    Lesnikus5

    Joined:
    May 20, 2016
    Posts:
    63
    It would be nice if you published a demo of the destruction of the car, so that I could see it more clearly.

    If I need only destructibility, is it possible to easily separate this function from the tuning system and leave only that in the project so as not to clutter my project with unnecessary classes?
     
  4. CherstvyDmitriy

    CherstvyDmitriy

    Joined:
    Jul 19, 2017
    Posts:
    25
    i will make in next versions allowing to disable tunning,but now if you not need it you can not to add UI script and not save tunning array
     
  5. CherstvyDmitriy

    CherstvyDmitriy

    Joined:
    Jul 19, 2017
    Posts:
    25
    Tunning and Destruction Supports Edys Venicle Physics,maybe you can tell about us in your twitter. I'am subcribed to you.